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Posts with tag MarketPlace

Windows Marketplace's newest anti-piracy measures already thwarted

Yar, that was fast. Less than a day after Microsoft updated its Windows Marketplace for Mobile with new advanced anti-piracy measure, some apt xda-developers community member has managed to crack the new code -- in under two hours, according to Chainfire's posting. The hack itself won't be posted, but we're sure other astute programmers, many of more nefarious intention, will be able to have their way with it just as easy. Sad for developers who've been wanting something more secure -- better luck next update.

[Via WMPoweruser]

Windows Marketplace for Mobile updates tackle piracy, adds online store for non-mobile browsers

Windows Mobile 6.5 users rejoice, you now have a better marketplace experience your way. Microsoft's added a couple updates to its mobile app store. On the developers' side of things there's a new portal for submission, and "more advanced anti-piracy protection" -- no clue if it solves those DRM issues we heard about before, but sounds at least like a step in the right direction. For the consumers, there's now an online store that you can use from your certainly superior desktop / laptop browser. In the vein of Xbox Live Marketplace's online portal at Xbox.com, purchased apps from the browser will be sent to the connected phone next time you open up the Windows Marketplace client... what's that? You want support for Windows Mobile 6.0 and 6.1? Microsoft reassures us it's coming later this month, so hang tight, okay?

[Via Mobile Tech World]

Read - Announcing new features...
Read - Windows Marketplace for Mobile

Microsoft makes a funny with Marketplace 'apps lab'

It's another Microsoft video, another few minutes of hilarious, unintentional pain. This time Microsoft is tackling the topic of apps, riffing on the abundance of gimmick apps for the iPhone. Unfortunately for Microsoft, we'd think the last thing it would want to do is draw comparisons between Apple's App Store and the company's freshly minted Windows Marketplace for Mobile. Video is after the break.

[Via TUAW]

Quigo ad placement

Dev finds Windows Marketplace DRM severely lacking, easily circumventable

Microsoft's Windows Phones just left the chute a few days ago, and already it seems that ye old DRM is getting talked about -- and not in a good way. According to one Chainfire over at XDA-Developers, the so-called "copy protection" involved in keeping applications in place rather than strewn across a neighborhood of handsets is a pitiful joke, requiring just five minutes of tinkering to save the CAB files that the Marketplace app downloads to a separate folder. In other words, that relocated CAB file could be distributed to all of your friends, turning a single purchase into freeware for as many people as you know (or don't know, even). So, Marketplace devs -- does that make you feel all warm and fuzzy on the inside, or what?

[Thanks, GreeKNastY]

Marketplace is live on Windows Mobile 6.5 phones


Did you pick up an AT&T Pure over the weekend? Yeah, then you might want to spin up Windows Marketplace on your new Windows Mobile 6.5 handset. It's live and dancing right now a full day before any of this was supposed to launch -- not that we're complaining.

[Thanks, Paul]

Verizon to its smartphones: thou shalt have no other app store before mine

Verizon's getting very keen on entering the app store industry, but not without some rough decrees to its smartphone partners. According to GigaOm, VP Partner Management Ryan Hughes said in an interview Friday that its shop will house content from all the major platforms under one roof, with purchases being billed through the customer's Verizon account and not requiring a separate signup / credit card entry. Convenient for consumers, and devs are also being promised a more streamlined approval process and a "competitive" revenue-sharing program, but here's where things take a turn for the worse: according to Hughes, non-VZW app stores like BlackBerry App World or Windows Mobile Marketplace won't be bundled with the smartphones out of the box, meaning consumers will have to take the initiative to download those portals for themselves. An incredibly jerk move, and an extra burden on developers who'll be having to submit two approval applications if they want inclusion on Verizon's own store. Of course, that large subscriber base is the reason it can get away with it, but let's hope we hear some better justifications other than "because we can" when the full details are rolled out at the Verizon Developer Community Conference on July 28th.

Quigo ad placement

Microsoft readies Zune service for non-Zune devices, Marketplace appears in WinMo 6.5 screenshot


We're just days away from Mobile World Congress where Microsoft is expected to make a few notable annoucements. Until then, we have to settle for all the hints and innuendo we can gather as Redmond attempts to win back the hearts, minds, and pocketbooks of consumers infatuated with Android, WebOS, and whatever Apple's got cookin'. Like these supposed 6.5 screenshots above, this time showing what looks like a Marketplace store a la the Zune. We also have CNET reporting today that Microsoft quietly split its Zune team in two on January 22nd: software and services under Enrique Rodriguez, and hardware under Tom Gibbons who just happens to head-up hardware design at Microsoft's Windows Mobile unit. According Rodriguez, "Zune the service needs to transcend Zune the device" adding, "The goal is to make non-gaming entertainment a first-class citizen within Microsoft's business." That includes expanding the Zune service beyond the Zune and onto more devices than just Microsoft's. Or, "a little further out than just in Redmond," to quote Rodriguez directly. While he wouldn't say specifically when it was coming to Windows Mobile, he did say to expect products other than the Zune player to be using the Zune service sometime this year. Now, armed with those Zune-centric WinMo 6.5 screenshots and project Pink leaks, it's not too much a stretch to expect a Zune-like WinMo experience to be detailed in Barcelona. Besides, isn't it about time that Danger made good on that estimated $500 million acquisition?

Read -- CNET interview
Read -- Latest WinMo 6.5 screenshos

Palm introduces Software Store for WinMo / Palm OS devices


Apple's doing it. RIM's doing it. Google's doing it. Heck, even Microsoft might be doing it. As the peer pressure mounts, Palm has finally decided to cave and introduce its very own applications market place, which is simply being christened Software Store. Oddly, it looks as if Palm farmed out the production of said store to one PocketGear, but we're assured that the app will hum along just fine on over 25 Windows Mobile / Palm OS-based Palm devices. Available for download as we speak, it offers up over 5,000 apps and games, 1,000 of which are completely free. Hmm, we wonder if Palm's keeping a Nova-compatible version in its back pocket?

[Thanks to everyone who sent this in]

Update: Palm pinged us to say that this is actually the very same software store that has been around, it's just a sweet looking veneer to make accessing it easier.

EA reveals Android gaming plans: Tetris, Bejeweled, Monopoly, oh my!


Hot on the heels of Electronic Arts kinda-sorta slamming Nokia for its lackluster N-Gage gaming platform comes word that the video game giant will be dabbling in the world of Android here shortly. Unsurprisingly, we're informed that Tetris will be the first Android title out, while Bejeweled and Monopoly should follow suit in November. According to EA Mobile vice president Adam Sussman, "Android is another exciting new platform to offer customers great games with enhancements like touch and tilt capabilities," and while we weren't given specifics outside of the aforesaid titles, more games are definitely "in development."

Video: T-Mobile G1 gets unlocked, quirks still present


It was inevitable, was it not? T-Mobile's G1 lasted an entire week as the T-Mobile G1; now, it's really anyone's G1. Thanks to the kids over at Unlock T-Mobile G1, any owner with a few spare moments and $22.99 can open their handset up for use on AT&T or any other GSM network across the globe. Reportedly, prospective unlockers simply hand over the aforementioned cash and their IMEI code (scary, we know), and in return they receive an eight-digit unlock code that frees it from the bonds of T-Mobile. Initial tests have shown that calling and texting work just fine on non-native networks, but the inability to even login to Gmail (and thus, the Android Market, etc.) puts a real damper on things. No worries -- we're sure those minor hindrances will be worked out in short order. A video full of proof is waiting just beyond the break.

[Via Android Community]

Nokia / Microsoft working on Zune Marketplace integration?


First things first: open wide and ingest a mouthful of salt. Put away that bitter beer face and down it, we said! Okay, now that you're adequately skeptical, get a load of this. Word on the street has it that Nokia is currently working with Microsoft in order to integrate the Zune Marketplace into the former firm's handsets. No, there's no talk of a Zune Phone here -- no new hardware at all, actually. Instead, it seems the two could be figuring out a way to offer Zune Marketplace content on Nokia's prolific "non-smartphones." Make no mistake, Nokia sells quite a few low-end handsets, and if the Redmond powerhouse could get its material on 'em... well, we're pretty sure you see where this could go. Oh, and we're totally not buying this until N-Gage pops up on the Xbox 360.

[Via Electronista]




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