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Posts with tag IphoneApp

TomTom updated to support iPod touch and original iPhone

Back in much simpler times, TomTom's navigation app had claimed compatibility with all iPhone and iPod touch models. Then suddenly, somewhere along the primrose path to publication, original iPhone and iPod touch support evaporated. But no more. TomTom's pushed an update that allows for turn-by-turn navigation, but of course, you'll still need the car kit to work. Was this the missing link between your $100 and owning this app? [Warning: iTunes link]

[Thanks, Scott M]

Magellan debuts GPS app / car kit for iPhone and iPod touch

Magellan's new iPhone navigation app won't do much for the iPod touch on its own, but it looks like the company's forthcoming Premium Car Kit will in fact work just fine with the handheld out of the box, unlike TomTom's similar Car Kit. Otherwise, there aren't exactly a ton of surprises, but the cradle is fully adjustable to accommodate a range of sleeves or cases, and it'll of course also charge your iPhone or iPod touch, and give it some amplified sound courtesy of the built-in speaker. The navigation app itself also seems to be more than ready to challenge the competition, with it boasting spoken street names, NAVTEQ maps, 3D landmarks, in-app music control, a pedestrian mode, and a price tag of $79.99. No word on a price or release date for the cradle just yet, but Magellan says it is "coming soon" -- iPhone users can get the app from the App Store right now.

[Thanks, djphatjive]

OnLive demonstrates iPhone app, set to redefine mobile gaming?

OnLive demonstrates iPhone app, set to redefine mobile gaming?
Okay, we admit to still being a little bit unsure about OnLive's pledges for high-end, high-resolution, lag-free gaming on any 'ol device with bandwidth, but we want to believe, and so it's with skeptical optimism that we report on news of mobile implementations. The company has demonstrated an iPhone app in which users are able to play against gamers on a PC or on the company's MicroConsole -- despite not having a single button to press. It's interesting stuff but, according to OnLive's CEO Steve Perlman, it'll be awhile before we see this in the wild, as plans for initial mobile apps will be limited to checking game stats and watching live gameplay. However, we presume it'll be a small step from there to flip the switch and two-way communications, meaning that perhaps by the time Modern Warfare 3 hits the wires you can keep gaming even while you're commuting.

[Via Engadget Spanish]

Quigo ad placement

Apple lets devs bite their nails in real time as iPhone apps navigate approval process

Apple's App Store approval process is one of the great black boxes in the mobile industry, a bizarre place ruled by emotion, erratic logic, and an uneven application of censorship that has driven some developers to the very brink of insanity since the day of iPhone OS 2.0's release. Well, folks, here's the bone just thrown your way from Cupertino: a new dashboard where you can watch closely as your pride and joy makes its way through the bureaucratic assembly line. Before, all you could do was submit, pray, and wait indefinitely for your app to get accepted or rejected, so consider this an almost imperceptible step in the right direction. Next on our list: emulators. You know you want to, Apple.

Navigon updates US iPhone navigation app, live traffic updates are a go

A little later than previously alluded to, but Navigon's finally rolling out live traffic update to its MobileNavigator iPhone app. Same prices as mentioned before, it'll regularly be $24.99, but for the next four weeks, it's only gonna ring up at $19.99 for lifetime use, no monthly fees. Not that TomTom needed anything else to think about, of course. Full presser after the break.

'Endless Racing Game' iPhone demo video isn't endless, is endlessly entertaining

We're not going to bore you with details, but we are going to tell you that it's more than worth your while to watch this demo video for the iPhone title "Endless Racing Game." We can't attest to how fun (or not fun) the game is to play, but the clip is certainly worth your 90 seconds of attention. Check it out after the break.

[Thanks, Lena]

Quigo ad placement

iGOG VelAUcity brings velocity-sensitive drums to your humble iPhone

Mom / wife / building superintendent still won't let you get a drum set, huh? Well, you can show them, you can show them all with the new iGOG VelAUcity app, which for a mere $5 lets you do velocity-sensitive drumming on the iPhone. It works pretty great, too... to an extent. The technology appears to be based on the iPhone's built-in mic (VelAUcity doesn't work on an iPod touch), and the app recommends you use it with headphones, but not a headset with its own built-in mic, which would gum things up. In practice the drumming is really great, with multiple hit points on the drum pads and pretty good velocity sensitivity (for an iPhone app), but there are plenty of mic-introduced foibles like the potential for feedback or stray noises messing things up -- you basically would have trouble using this in a live application, though there are plenty of sliders so you can tweak things and give it a shot. Our favorite part perhaps is the mic trigger mode, which lets you do your fake drumming next to the iPhone, adding a whole new level of fake realness. Our least favorite part was the crashiness and the buginess -- part of which might've be blamed on our speed-strapped 3G. Don't say we didn't warn you. Video demonstrations are after the break.

[Via Create Digital Music]

Layar now adding layers of augmented reality to iPhone

Since your Android handset-owning friends and colleagues can't have all the phone, Layar has finally made the leap to iPhone. It's now available in the iTunes app store for the enticing price of nada, with its own third-party ecosystem to boot -- only iPhone 3GS customers need apply, though, since without the magnetometer this is kind of a wash. We've only spent a few minutes with the new version, but it seems like much of our initial impressions from August seem to hold true, for better and for worse. But don't take our word for it, download away! [Warning: iTunes link]

[Via Wired]

Viper Security launches SmartStart iPhone app for well-appointed whips


Jealous of the way those hipper-than-thou ZipCar people are always unlocking the doors to their rented Minis with an iPhone? We aren't either. But if you are looking to recreate that scenario with your Dodge Dart, have we got a gadget for you! If you already own a compatible Viper security system, the SmartStart module will let lock and unlock your car, arm and disarm your car alarm, pop the trunk, or fire off that panic alarm -- all from your cherished handset. There are two modules available, priced at $299 and $499, depending on which Viper system you've installed. You also need a SmartStart account which will run you $29 a year (the first year's free). But don't take our word for it -- check out the action-packed video below for a breathtaking recreation of the system's features.

David Hockney paints with his iPhone, results not typical

Artist David Hockney isn't afraid of picking up new media -- over the years, he's used Polaroids, photocollages, and even fax machines to create his art -- in addition to regular, old-fashioned painting. Now, he's taken to using his iPhone to create new works of art. The resultant "paintings" have been exhibited at the Tate Gallery and Royal Academy in London, as well as galleries in Los Angeles and Germany. Like artist Jorge Colombo (whose iPhone fingerpainting was featured on the cover of The New Yorker), Hockney uses the iPhone app Brushes to create his works. In an interview with the New York Review of Books, Hockney notes that he prefers and still uses the original version of the app, not the more recent updates. Hmm... maybe the reason our own Brushes paintings stink is because we're using the update!

[Via All Things D]

TomTom car kit for iPhone will run $120

We've been waiting quite a while to hear pricing info for the much-anticipated TomTom car kit for the iPhone. The kit, which will be sold separately from the navigational iPhone app, will be available in October (that's almost now!!). While we still don't have full details on what the whole package will include, it's officially going to run you $119.95 (or 99.99 if you pay in Euros). Check out the teaser video after the break to tide you over until the awesome, GPS-infused release date is upon us.

[Via GPSTracklog]

Apple approves officially-licensed Commodore 64 emulator for iPhone


Well, it's almost certainly not a signal that Apple is opening the door to emulators of all sorts on the iPhone, but the newly (and finally) approved Commodore 64 emulator is still a fairly notable first for the platform -- representing not only the first officially-available emulator, but perhaps the first app that actually runs code (even if it is a couple of decades old). In this case, that first bit apparently wasn't too big a point of contention for Apple, considering that the app had all the necessary licensing rights lined up, but the second issue was, and ran right up against a clause in the iPhone 2.0 SDK that prevented apps from containing their own executable runtimes. As it happens, the key to bridging that divide around that was none other than iPhone 3.0, which contains a new feature for in-app purchases that the C64 emulator will take advantage of to let folks purchase additional games, rather than load arbitrary game code downloads. Interestingly, while this newly-approved version of the emulator also no longer exposes a BASIC interpreter, Manomio has added a note to the app that it "should be resolved in a future update," although it's not quite clear if that's just wishful thinking or not. In the meantime, you can grab the app right now with five bundled games for $4.99.

Loopt strikes deal with AT&T for background monitoring on iPhone


Well, it's not quite the sort of background application that most folks have been hoping for on the iPhone, but Loopt has nonetheless scored something of a first for its location-based iPhone app. As Silicon Alley Insider reports, the company has struck a deal directly with AT&T that'll let it monitor your location whenever you have a network connection, regardless of whether you have the Loopt app open or not. That, as you might have surmised, is done entirely on a server-to-server basis, and it'll initially be made available as a part of free 14-trial program limited to 5,000 users, after which it'll run them and everyone else $3.99 a month (added to your AT&T bill). Feeling lucky (or quick)? You can put your name and number into the hat by hitting up the appropriate read link below.

Read - Loopt Always-On Location Trial Sign-up
Read - Silicon Alley Insider, "Loopt Location To Update In The Background On iPhone"

[Via MacRumors]

TomTom's Car Kit for iPhone will be your co-pilot in October


Well, it just passed through the FCC last week, and it looks like TomTom itself is now finally getting a bit more specific about when its new Car Kit for iPhone will start shipping. While it's still not providing an exact date just yet, the company's newly-updated FAQ now says that the device will be available directly from TomTom sometime this October. What's more, the company also says that the kit (which also works with the iPod touch) will be initially sold without the TomTom iPhone app, contrary to what was previously rumored, although it's not clear if a bundle with the app will also be available at a later date.

[Via NaviGadget]

iPhone app scoops best software prize on Microsoft campus

Poor Microsoft. You generously welcome a Startup Weekend on your campus, where all manner of geeks and techies code their hearts out for 54 hours straight, you throw in the BizSpark program to encourage them to use your tools, and what do you get in return? Learn That Name, voted best app in show and designed for use on Apple's iPhone and Palm's Pre. Gee thanks! On the bright side, we congratulate Microsoft for allowing people to write for their platform(s) of choice -- and hey, it's not like Redmond has been lacking in innovation lately, right? Video demo of the name memorizing game / app is after the break.




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