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Posts with tag AppStore

TomTom updated to support iPod touch and original iPhone

Back in much simpler times, TomTom's navigation app had claimed compatibility with all iPhone and iPod touch models. Then suddenly, somewhere along the primrose path to publication, original iPhone and iPod touch support evaporated. But no more. TomTom's pushed an update that allows for turn-by-turn navigation, but of course, you'll still need the car kit to work. Was this the missing link between your $100 and owning this app? [Warning: iTunes link]

[Thanks, Scott M]

OnLive demonstrates iPhone app, set to redefine mobile gaming?

OnLive demonstrates iPhone app, set to redefine mobile gaming?
Okay, we admit to still being a little bit unsure about OnLive's pledges for high-end, high-resolution, lag-free gaming on any 'ol device with bandwidth, but we want to believe, and so it's with skeptical optimism that we report on news of mobile implementations. The company has demonstrated an iPhone app in which users are able to play against gamers on a PC or on the company's MicroConsole -- despite not having a single button to press. It's interesting stuff but, according to OnLive's CEO Steve Perlman, it'll be awhile before we see this in the wild, as plans for initial mobile apps will be limited to checking game stats and watching live gameplay. However, we presume it'll be a small step from there to flip the switch and two-way communications, meaning that perhaps by the time Modern Warfare 3 hits the wires you can keep gaming even while you're commuting.

[Via Engadget Spanish]

Windows Marketplace's newest anti-piracy measures already thwarted

Yar, that was fast. Less than a day after Microsoft updated its Windows Marketplace for Mobile with new advanced anti-piracy measure, some apt xda-developers community member has managed to crack the new code -- in under two hours, according to Chainfire's posting. The hack itself won't be posted, but we're sure other astute programmers, many of more nefarious intention, will be able to have their way with it just as easy. Sad for developers who've been wanting something more secure -- better luck next update.

[Via WMPoweruser]

Quigo ad placement

Facebook app developer rejects App Store, irony ensues

We always said that if Apple's arbitrary, inconsistent, and quite frankly baffling approval process didn't get straightened out soon, the defections were going to pick up pace -- and what do we have here? Joe Hewitt, the developer of the well-loved and highly regarded Facebook iPhone app, has flipped the script and rejected the App Store. And, as you'd expect, our man is not mincing his words, stating that his "decision to stop iPhone development has had everything to do with Apple's policies," and that he's "philosophically opposed to the existence of their review process." While Hewitt can't comment on specific future projects (he's still at Facebook, but the app itself has been handed off to another developer) he has mentioned that he'll be devoting his time to web development for mobile devices. As you know, there is no approval process for the world wide web (which is apparent if you've spent any time on Geocities back in the day). Way to give 'em hell, Joe!

[Via TUAW]

Windows Marketplace for Mobile updates tackle piracy, adds online store for non-mobile browsers

Windows Mobile 6.5 users rejoice, you now have a better marketplace experience your way. Microsoft's added a couple updates to its mobile app store. On the developers' side of things there's a new portal for submission, and "more advanced anti-piracy protection" -- no clue if it solves those DRM issues we heard about before, but sounds at least like a step in the right direction. For the consumers, there's now an online store that you can use from your certainly superior desktop / laptop browser. In the vein of Xbox Live Marketplace's online portal at Xbox.com, purchased apps from the browser will be sent to the connected phone next time you open up the Windows Marketplace client... what's that? You want support for Windows Mobile 6.0 and 6.1? Microsoft reassures us it's coming later this month, so hang tight, okay?

[Via Mobile Tech World]

Read - Announcing new features...
Read - Windows Marketplace for Mobile

Apple lets devs bite their nails in real time as iPhone apps navigate approval process

Apple's App Store approval process is one of the great black boxes in the mobile industry, a bizarre place ruled by emotion, erratic logic, and an uneven application of censorship that has driven some developers to the very brink of insanity since the day of iPhone OS 2.0's release. Well, folks, here's the bone just thrown your way from Cupertino: a new dashboard where you can watch closely as your pride and joy makes its way through the bureaucratic assembly line. Before, all you could do was submit, pray, and wait indefinitely for your app to get accepted or rejected, so consider this an almost imperceptible step in the right direction. Next on our list: emulators. You know you want to, Apple.

Quigo ad placement

iPhone gets live Sky Mobile TV, O2 offering 3 months' free access

British satellite TV purveyor Sky has been pushing hard lately to expand into new spheres, a desire marked most clearly by its Sky Player integration with the Xbox 360 Dashboard. Now the company is keeping momentum going with the Sky Mobile TV app for the iPhone. The app itself will come free, but live streaming access to the full selection of Sky news and sports (ESPN included) channels will set you back £6 ($10) a month. That's pretty reasonable value if you're into live Premier League matches, which are typically the highest ticket item on a British TV subscription bill. O2 has sweetened that deal even further by offering a full quarter of a year's worth of free access -- a clear response to Orange's infraction on its iPhone turf. You can only stream via WiFi for now, but you have to agree that, at this price point, it's a definite step in the right direction.

[Via Daily Telegraph]

Read - Sky Mobile TV launches on App Store
Read - O2 Sky Mobile TV 3 months free offer

Public Radio App lets you resume 'This American Life' whenever you please

Now that you've got an NPR-lovin' stereo in your bedroom, the only thing missing in your otherwise completely fulfilled life is an NPR application that enables you to listen to your favorite programs whenever, wherever. If we just rung your bell, you can now drift away and die happy. Available this very moment in the 100,000-strong App Store is the Public Radio App, which essentially acts as a DVR for the iconic station. Once fired up, the app can "pause and rewind public radio streams from NPR, PRI, APM and local public radio stations," and there's even an alarm clock setting that wakes you up with your favorite public radio stream. Unfortunately, on-demand streaming is still a pipe dream, but there's nothing to stop these guys from adding that very feature in the next iteration. Go on -- try and lay off the trigger. It's not like that awfully low $2.99 price point is tempting or anything.

Apple's App Store breaks 100,000 apps

Look, App Store, we just wanted to take this opportunity to say we're sorry about all the fart app jokes. We know it's not easy being a new App Store, making your way in the world, and when juxtaposed against the struggles your competition has had with putting together a compelling app gathering, we know now that our words in those early days were hurtful and lacking in understanding. With 100,000 apps in your store and over two billion downloads, we hope you can be the bigger man here and forgive us. Also, if you have any tips for improving our Canabalt score that would be much appreciated. Thanks.

Apple rejects Macworld iPhone Superguide from App Store... for using the word 'iPhone'

The iPhone App Store's arbitrary and inconsistent approval process continues to baffle and annoy on every level, as Macworld Editor-in-Chief Jason Snell just had his iPhone book rejected... for using the word "iPhone" in the title. Apparently Apple doesn't like app names or icons to include the word iPhone or images of the iPhone -- which arguably makes sense on some level -- but you'd think a freaking iPhone reference manual would warrant an exception, wouldn't you? Making matters worse, it appears that one Mr. David Pogue didn't have this problem, as his iPhone: The Missing Manual was approved with title and icon intact. Sigh. Phil Schiller -- deploy!

Jibbigo iPhone app translates from English to Spanish and back again

Jibbigo is a recently released iPhone app which promises to help you out the next time you're desperately trying to make yourself understood by your Spanish-speaking compadres. The app is capable of recording a sentence and translating it -- essentially in real time -- back to you. As you can see in the screencap above, you can speak either Spanish or English, and the translator will do its work, displaying both your original and a translation into the other language. The dictionary contains about 40,000 words, and the app is aimed at travelers. Jibbigo also requires the iPhone 3GS to make use of the bi-directional translation tools, and the app also reportedly functions a heck of a lot slower on anything other than the 3G. The app is available now for $24.99.

[Via, iPodnn]

Symbian Horizon app store launched, dev program detailed

Mobile World Congress came and went all those months ago without an app store for Symbian freaks, but you know what? That's OK -- Rome wasn't built in a day, y'know. Besides, all that is changing now that the Symbian Foundation has announced that Horizon, the publishing program / mobile marketplace, is up and running as we speak. Currently the home of fifty award winning downloads (including Bubblewrap!) users can look forward to "thousands of applications in 2010." What are you waiting for? Hit that read link to get started -- but not before you peep the PR to see how you too can begin developing for the platform. It's after the break.

[Via TrustedReviews]

Free iPhone apps can now include in-app purchases

One of Apple's many curious restrictions on iPhone apps has now been lifted. It used to be that, in order for developers to have microtransactions / in-app purchases, they had to charge something upfront for the software, essentially requiring consumers to pay at least twice, or not at all. Well, all that's changed, as the company has sent word to its developer community that the restriction has been lifted, meaning those annoying "Lite" and "Full" versions cluttering the app store can now be one and the same, with folks downloading the demo and paying to upgrade from within the app itself, a model that's worked to success in other software ecosystems like Xbox Live. Sure, there's gonna be developers out there that abuse the newly-minted business model, but it's not like anything was stopping them before when they charged $2 upfront only to get you again later. The mass email announcement is reprinted after the break. [Warning: read link requires iPhone developer account]

[Via Daring Fireball]

HAVA media streamer for iPhone available now


Just a quick note to all you HAVA Player enthusiasts: the iPhone app that the company announced at CES is finally ready for public consumption. Available from the App Store (of all places), the software lets HAVA owners control it all remotely -- including cable, satellite, and your DVR. What's more, you can stream your recorded programming right onto the handset for all those times when you can't stand to be apart from Jim Kramer. Supports iPhone and iPod touch with (OS 2.2.1 or higher) and will run you $9.99. PR after the break.

Appirion's iDriver app lets iPhone control minivan (video)


Believe it or not, a device-controlled car isn't exactly fresh. In fact, we've actually seen a PSP control a Civic before Barack Obama was even a glimmer in the media's eye. That said, we're always willing to give credit where it's due, and the iDriver app just might be the most impressive use of Apple's smartphone... well, ever. As the name implies, this here app is able to control a heavily wired vehicle seemingly with ease -- the accelerometer handles the steering, and two soft buttons on the screen handle braking and acceleration. We'd bother explaining more, but we know you've already clicked past the break to see the whole thing demonstrated on video. Right?

[Via Engadget German]




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