OTOY uses AMD GPUs, black magic to put Crysis on iPhone
No need to dust off your spectacles -- Crysis on the iPhone has been achieved. Just last week we took a peek at the graphical enhancements on the iPhone 3GS, but this demonstration didn't rely on the factory goods from Apple. Instead, a recent OTOY demonstration put to use some of AMD's newest GPU technology in order to play back one of the leading-edge 3D titles on a smartphone. In short, OTOY renders the game on remote servers and then sends information to a recipient; needless to say, an HDTV displayed all sorts of artifacts, but on a screen that's just a few inches large, those flaws become invisible. So, is this really the killer app to supplant Apple's own App Store for gaming on the iPhone? We get the feeling OTOY needs at least few clean-cut commercials with little-known underground music before they can bank on that.[Via SlashGear]























Reader Comments (Page 1 of 1)
James @ Sep 14th 2009 10:42PM
Kind of lame, both on battery life and network congestion. So from server-side web browsers to now server-side mobile gaming? Doesn't really represent the true capabilities of a certain cell phone 100%
--James
Mobile Enthusiast @ Sep 15th 2009 10:51AM
Agreed. This would work on ANY cell phone or netbook in concept. Nothing "iPhone" specific about this, except that any story that reads "iPhone" is immediately more popular.
I've read about the OTOY concept, but I just can't see how network congestion and lag won't effect playability... I mean, streaming live from my webcam to my phone on a local network has a noticeable delay. A real-time game is definitely going to have issues, from pressing a button, to the server, then back again as a rendered video reaction.
Peter F @ Sep 14th 2009 11:44PM
"blah blah blah MEME. " yes it will......